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azur lane meowficer tier list

   

Increases this ship's ACC by 1% (10%). Increases the EXP earned by SSs and SSVs that participated in the battle by 1% (10%). When firing main gun, 50% chance to heal the Vanguard Fleet for 4% (10%) of their max Health. Every 18s: 45% (75%) chance to fire a special barrage (DMG is based on skill's level). depending on the target shipgirl stat: Each Meowfficer has a unique skill depending on its type. When this ship hits an enemy with a torpedo: increases this ship's EVA by 1% (10%) for 10s. In combat, increases Firepower and Evasion of all. This Armor Break stacks with other sources of Armor Break.). Every 20s: 10% (40%) chance to absorb 50% of damage taken by Escort Fleet for 8s. Increase AA by 20 (50) for each main fleet ship in your fleet. Doubles this ship's DMG dealt to all enemies for 6s. A fairly average destroyer buffing cat. Increases this ship's DMG against DDs and CLs by 5% (15%). 10s after battle starts and 15% (25%) chance to activate every 20s after that: fires a wave of torpedoes (These torpedoes are based on the equipped Torpedo Mount). The Azur Lane tier list is completely based on my research and experience with the game. When this ship's Anti-Air Guns fire: increases this ship's EVA by 5% (15%) and decreases her aircraft DMG taken by 5% (15%) for 8s (this effect can only activate once every 20s). When the battle starts, if this ship is the frontmost ship of your Vanguard: restores 1% (5%) HP to this ship; if NOT in the frontmost position: decreases DMG taken by 4% (10%) for this ship and the frontmost ship of your Vanguard. When this boat arrives at her attack position: increases TRP and ACC by 4% (10%) for your Sakura Empire SSs and SSVs and increases damage dealt against enemy CAs and CBs by 5% (15%). We have also included the type of each character in the list. The burn lasts for 30s. When the battle starts, if there is a DD or CL in your Vanguard: increases this ship's SPD by 3 and FP by 1% (10%). When an allied ship's HP falls to 0: 30% (60%) chance to heal self by 3.5% (8%) of own max HP and other allied ships' HP by 1.2% (3%) of their max HP. For example, every Justice will have the same max level stats. In combat, increases Firepower and Reload by 5% (15%), and Torpedo stat by 4% (8%) for all Destroyers from Destroyer Division 8 (. Every 35s (every 25s): fires 3 special torpedoes that heal this ship for 20.0% of the DMG dealt and all other ships in your Vanguard for 8.0% of the DMG dealt. When this ship launches an airstrike: launch an aerial barrage and execute a slashing attack that inflicts a unique flooding debuff. When Staff Cat and engaging in battle adjacent to inaccessible terrain (the shore or cliffs) increase FP for the entire fleet. Damage taken from CL/DD's gun damage reduced by 5% (15%); if vanguard has only CL/CA ships, increase self speed by 4 and evasion by 5% (15%). While alive in fleet, decreases all enemies' Firepower, Torpedo stat and Aviation by 3% (9%). 20% (50%) activation upon firing main gun: launches a frontal barrage. Allied Hololive ships will receive 1.5x buff effect. When this ship's aircraft shoot down an enemy aircraft: decreases your ships' DMG taken from aircraft by 5% (15%) for 10s (20s cooldown between activations). Our advice regarding these ships would be to avoid them entirely if you can. 3s after this barrage was fired, up until 3s after this ship's next Main Gun volley: targets a random META ship in your fleet and increases that ship's DMG dealt by 3.5% (8%); if this ship is your Flagship, any ship in your fleet becomes eligible for this buff. AA INCREASED! You can only respec a particular cat once every 24 hours. Once every 20s, fires a Lv.1 (Lv.10) special barrage that inflicts a minus 30% SPD debuff to enemies hit for 5s (DMG is based on the skill's level). Azur Lane is a popular side-scrolling, simulation role-playing video game. Can activate only 10s after the start of battle. Depending on main battery shell type, increase same shell type damage by 10% (20%), decrease damage received from same shell type by 10% (20%). Increases this ship's ACC by 1% (10%). If this ship has any piece of. Decreases equipped Main Gun Spread by 3. While equipped as Staff Cat, increase Accuracy of all BB, BC, and BBV in the equipped fleet by a small amount based on Support stat. All allied main fleet Royal Navy ships' auto aim will have an increased chance of targeting the ship targeted by this barrage. The barrage inflicts Armor Break to enemies it hits. Does not stack with the same skill. DMG of both barrages are based on skill's level. Every 20s after battle starts, reduces damage taken by a random allied ship by 1% (5%) for 10s. Reduces the amount of main gun fire required to trigger All Out Assault to 6. Every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). These are poor choices if you want to build a fleet that would carry you through the games endgame content. When this ship launches an Airstrike: 30% (60%) chance to heal the ship with the lowest HP for 2% (10%) of her max Health. When this ship launches an Airstrike: 20% (50%) chance to increase this ship's DMG dealt by 50% for 8s. When your ship(s) enters the smokescreen: puts out any normal Burn status ailment for that ship(s). When this ship fires her Torpedoes: 40% (70%) chance to fire a special barrage (DMG is based on this skill's level). Increase own Hit Rate by 5% (20%) against enemy destroyers and decrease torpedo damage taken from enemy destroyers by 5% (20%). All rights reserved. When this launches an Airstrike: your fleet gains 5 AP. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2% (6%). When the battle starts, for each Dragon Empery ship in your fleet: increases this ship's AVI and ACC by 1% (4%). [Operation Siren] Increases own Reload by 15% (35%). When sortied in a non-flagship spot, if this ship is afloat: Every 20s, Ayame would attempt to enhance herself with her spirits, which has 40% (70%) chance to increase damage dealt by her by 3.5% (8%); effect can stack up to 3 times. [In Operation Siren, increase these stats by 2% (4%) instead.]. Every 15 (10) times this ship fires her Main Guns: fires a special barrage. Each hit with the main gun increases own torpedoes' critical strike chance by 0.6% (1.5%) (stacks up to 20 times, effect resets after torpedo lauch). When 4 same-colored shots in a row from this barrage hit the same enemy, one of the following debuffs are inflicted: 1) if the shots were black, the enemy's SPD is decreased by 15% (30%) for 2s; 2) if the shots were white, the enemy's DMG dealt is decreased by 5% (15%) for 2s. Decreases the Speed of all enemies by 8%. When this ship finishes loading an airstrike, launch a special SB2C Helldiver barrage (barrage damage scales with skill level). When the battle starts, increases this ship's AVI and RLD by 5% (15%). Every 20s: 25.0% chance to increase this ship's DMG dealt by 5% (25%) for 8s. At the start of the battle: increases this ship's AVI by 1.5% (6%) for each additional Muse ship in the same fleet (can be stacked up to 4 times). While alive in fleet, increases Reload and Torpedo stat for all Light Cruisers and Destroyers in the same fleet by 5% (20%). 70% and 30% of max HP: increases own Firepower by 4% (10%) and decreases damage taken by self by 4% (10%). Increases the FP of your Vanguard by 5% (15%). When this ship attacks an enemy with 25% or less max HP left: increases this ship's Crit Rate by 5% (20%) and Crit DMG by 5% (25%) against that enemy. When main gun damages the same target, own Reload is increased by 20% (40%). All Azur Lane Waifus Up To Abyssal Refrain (March 2022) Azur Lane Swimsuits. Can only occur once per battle. Increases this ship's FP, AA, and EVA by 5% (15%). Increases own Speed by 3 (8) and Firepower by 3% (15%). 35%: Decreases all enemies' Firepower, Torpedo, and Aviation by 6%. There is a list of all the talents on the wiki. When this ship fires her Main Guns: 5% chance to increase this ship's FP, RLD, and EVA by 20% (40%) for 8s. During battle, if fleet consists of 4 or more Sakura Empire ships, decreases loading time of the first main gun salvo by 25% (45%). Every 20s, 40% (70%) chance to increase own Firepower, Torpedo, and Reload by 20% (40%) for 10s. Decreases the loading time of this ship's first Airstrike by 10% (30%). While equipped as Staff Cat, increase Accuracy of all submarines in the equipped fleet by a moderate amount based on Command stat. Every 15s: changes this ship's Main Gun ammo type to Purple for 8s. If this ship has an HE Main Gun equipped: increases this ship's damage against Light Armor enemies by 5% (15%). - 5:55How Do I Level Them Up? When you go to spend a talent point you will be able to choose from 2 randomly selected skills or leveling existing skills. When an enemy sinks within 5s of taking DMG from this ship, this ship is also treated as the one who sank that enemy. Increases damage against Heavy armor with this ship's equipped torpedoes by 10% (20%), and increases the torpedo and missile DMG dealt by Dragon Empery Destroyers and Guided-missile Destroyers in the fleet by 4.5% (12%). 100% and 70% of max HP: increases own Firepower by 10% (20%). 40s after the battle starts: fires a Lv.1 (Lv.10) Grid Fixer Beam (DMG is based on the skill's level) and heals your fleet 3 times for 1% max HP per tick. Each second in combat, this ship has a 10% chance of dealing 43 DMG to herself; if this effect activates: after 3s, heals this ship and the lowest HP% ship in the fleet for 1.5% (5%) HP (this effect can only activate 2 times per battle). When sortied with Thatcher, Aulick, Foote, Spence, or a DD with. Does not stack with other command skills that have similar effect. Increases this ship's FP and TRP by 5% (15%). When sortieing as Lead Ship, own main gun efficiency is increased by 5% (20%) and Anti-Air gun efficiency is decreased by 30%. This buff can be stacked twice. Azur Lane is a side-scrolling, shoot em up RPG-based video game. When fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and RLD by 5% (8%). Increases own Reload by 1.5% (5%) and reduces damage taken from shelling by self by 1.5% (5%) per Destroyer in the fleet. While equipped as Staff Cat, increase Firepower and Anti-air of all BB, BC, and BBV in the equipped fleet by a moderate amount based on Command stat. Feel free to drop us a message in Discord. Increases this boat's OXY by 2 (20). Every 20s: launches a Lv.1 (Lv.10) special barrage that decreases the Speed of all enemies hit by 20% for 5s (DMG is based on the skill's level). 10) (DMG is based on the level of this ship's "Eternity Bloom" skill). At the start of the battle, if there are an odd number of ships in your fleet: increases this ship's DMG by 4.5% (12%). 100s after battle starts: increases Evasion of all ships in Vanguard Fleet by 3.5% (8%) and recovers HP of all ships in Vanguard Fleet by 4.5% (12%) of Nekone's total HP. Increases this ship's FP and AA by 5%. While equipped as Staff Cat, increase Evasion of all CL, CA, and CB in the equipped fleet by a small amount based on Support stat. When you have a solid core of ships, youll be in a good position to tweak your team to your liking, while avoiding the frustration that comes when the games difficulty spike kicks in. Light and medium armor enemies hit by this barrage take 8% more. If there is at least 1 CV or CVL in your fleet: the aforementioned effects apply to all of this ship's Airstrikes. 20s after that battle starts: fire a special barrage that decreases the Speed of enemies it hits by 40% for 5s (barrage damage scales with skill level). Increase AVI by 4.5% (12%) and RLD by 5% (10%) for all CVs and CVLs in your fleet (including this ship). If there is at least 1 other ship in the Main Fleet: decreases this ship's DMG taken by 6% (20%), and increases her Main Gun Efficiency by 5% (15%) and AA gun efficiency by 50%. While alive in fleet, reduces duration of burning effect on flagship and self by 3s. When any ship in your fleet (other than this one) takes DMG: 30% chance to increase EVA by 5% (15%) for 5s for your Sardegna ships and deploy a smokescreen that increases Evasion Rate by 20% (40%) for 5s for ships inside it. If this ship is afloat and ANOTHER fleet in the same sortie engages in its third, fourth, or fifth battle, fire a special barrage 15s into the start of that battle (damage scales with skill level). The barrage has a 70% chance to inflict a special burn DoT, which reduces Firepower, Torpedo, and Aviation stats by 5% for burning enemies. Increase this ship's damage against Medium and Heavy armor by 1% (10%). 6 1 Unlike other shield skills, these do not move with your ship(s). Decreases this ship's Main Gun Spread Range by 3 and increases own damage dealt to Heavy Cruisers, Large Cruisers, Battlecruisers, Battleships, and Aviation Battleships by 10% (20%), and also increases own damage dealt to Aircraft Carriers and Light Aircraft Carriers by 1% (10%). Increase TRP for all DDs in that fleet by 1% (10%) for the full battle. At the start of the battle, if there is another The Idolmaster collab ship in your fleet: increases the first activation chance to 100%. Enemies hit by this barrage are more likely to be targeted by the auto-aimed fire of your Royal Navy and/or META BBs and BCs. Once per battle, when a ship in your fleet falls below 30% max HP as a result of DMG taken: that ship recovers 1.5% (5%) of her max HP and your fleet gains 10 AP. If fleet consists of at least 2 other Hololive ships, improves the barrage. When this ship launches an Airstrike: your fleet gains 5 AP. After this effect activates, when this ship fires her Torpedoes: decreases this ship's DMG taken by 3.5% (8%) until the end of the battle (can be stacked 2 times). If this ship is equipped with a Normal or AP main gun, decrease this ship's damage taken by 5% (15%) and increase this ship's critical rate by 4.5% (12%). This is expensive and the price goes up depending on the number of talent points you've spent on your cat. "Moderate": 0.8% bonus per 100 Meowfficer stat. When Command Cat and in battle with an enemy main fleet increase accuracy and evasion for CL, CA, and CB ship girls in the assigned fleet for the first 30 seconds after the battle begins. Decreases this ship's torpedo DMG taken by 5% (15%). Every 20s, 15% (30%) chance to evade all incoming attacks for 6s. While equipped as Command Cat, when fleet contacts non-boss enemy units and the fleet contains a DD, 15% chance of launching preemptive torpedo strike. While this shield is up: increases this ship's FP by 5% (15%) and its DMG against DDs and BBs by 4.5% (12%). Are you looking for a good start or want to improve your ranking in Azur Lane? Whenever 3 enemy aircraft are shot down within your fleet's Anti-Air Gun range: increases this ship's AA by 1% (5%) until the end of the battle (can be stacked up to 3 times). It will be very rare that this cat is not useful. Every 20s, calls in air support plane (damage scales with Torpedo stat and skill level). Increases your Sakura Empire DDs' TRP and RLD by 4% (10%) and AA by 6% (20%). Progression XP towards level is given per cat. Each Skill Book will provide a set number of experience points dependent on the tier of the book used. When this ship fires her Main Guns: 30% (50%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and increase the DMG of your BBs by 3.5% (8%) for 10s. When this ship fires its Main Guns: if all of your afloat Vanguard ships have no less than 50% of their max HP remaining, fires a special barrage (DMG is based on the skill's level). Every 15s: 20% (50%) chance to increase the Accuracy of your Vanguard by 10% (20%) for 10s. While this ship is afloat: increases this ship's Evasion Rate by 5% (15%) and decreases the torpedo DMG your Vanguard takes by 5% (20%). At the start of the battle and every 20s after that: fires a special barrage (DMG is based on the skill's level). Can be stacked up to 3 times. Increases own Accuracy by 5% (15%). Every 10 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special missile barrage using the Buster Borr, and deploys a smokescreen that lasts 5s (DMG is based on the skill's level). If equipped with a CL gun: enhances special barrage. When sortied as the Staff Cat: 15% chance to launch a preemptive strike when coming into contact with any non-boss node on the map when there is a BB, BC, or BBV in your fleet. Every 20s: activates "Instance Abreaction" and launches a Lv.1 (Lv.10) special airstrike (DMG is based on this ship's FP stat and the skill's level; airstrike deals cannon-type DMG). The skill can be activated up to 6 times each battle. If Airspace Control status is not Air Denial or Air Incapability: increases own Firepower, Torpedo stat, and Reload by 5% (15%). When an enemy is hit by this attack: increases that enemy's cannon and torpedo DMG taken from L'Indomptable by 5% (15%) (does not stack). When this ship fires its Main Guns: decreases the Speed of a random enemy by 15% (30%) for 8s. 9 When this ship launches her Torpedoes: increases this ship's EVA by 5.0% (15.0%) and decreases this ship's torpedo DMG taken by 5.0% (15.0%) for 10s. When this ship launches an airstrike: deploys protective barriers around all ships in your Vanguard. It can be found in the main menu under the HQ button. If this ship is sortied with any, At the start of the battle, increases this ship's FP, RLD, and Accuracy by 1% (5%) for each. When this ship launches an airstrike, 50% (100%) chance to inflict 234 damage to all enemies, and gradually decrease their speed to 0 over the next 2.5s. When firing Anti-Air guns: 25% chance to increase own Anti-Air by 10% (30%) for 8s. Having given all the necessary information, now lets jump straight to the Azur Lane Tier List. Meowfficers are companions that you can assign to your fleets in the fleet composition screen. I'm not sure if decreasing enemy airstrikes means increasing the chance of enemy ambushes. Every 20s: 30% (60%) chance to apply a debuff to all onscreen enemies, increasing the DMG they take by 20% (40%) for 10s. Slight stat misalignment, but very good skills. Meowfficer Barrage I improves to Meowfficer Barrage II. Decreases the loading time of this ship's Main Guns by 20% (40%). Or if you skipped it all and went straight to picking a cat, I hope you found a good fit for your fleet. Does not stack with other command skills that have similar effect. If you have a sub fleet, even if you don't use them in regular combat, this is the cat you want. If equipped with a high caliber Main Gun (280mm or more): increases damage dealt with Main Gun by up to 15% (25%) depending on the distance the shells travel. Meowfficer stats are determined by the Meowfficer's type and level. If equipped with an Anti-Air Gun in own Secondary Weapon slot: increases Main Gun Efficiency by 5% (15%). 5s after the battle starts, and every 20s after that: spawns a special summon (lasts 15s; inflicts a unique Burn ailment to enemies) and decreases the ACC of all enemies by 10% (20%) for 5s. 10s after the battle begins and every 20s after that: executes a Lv.1 (Lv.10) slashing attack which inflicts a DMG debuff to enemies hit, increasing the DMG they take from Hiryuu (META) by 5% (15%) for 15s. Each nation has 2 , a variety of , and 2 Meowfficers. The starting amount of open slots in the Cat Lodge is 40, but it can be upgraded by buying the "Expand Cattery". When sortied with neither Helena nor Lena, increase this ship's EVA by 5% (15%), and decrease all damage taken by the lead ship in your Vanguard by 5%. When firing main gun, 5% chance to increase own Firepower by 30% (60%) for 8s. Increases own AP damage dealt by 15% (35%). Azur Lane requires you to choose the best ships in order to go on a winning streak, but it might be a difficult as well as a confusing task when you're asked to choose from such a large list. Once per battle, when the HP of any ship in your fleet falls below 50%: for 12s, increases this ship's AA by 5% (15%) and decreases the DMG taken by the ship whose HP fell below the threshold by 5% (15%). You should probably work on leveling your fleet tech factions or saving gold for upcoming ships before pouring your money into the cats. (Standard Armor-broken enemies take 8% more damage from shelling. Decrease other damage this ship takes by 15% (25%) for 20s. When this ship fires her Main Guns: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 10s cooldown between barrage activations). Every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If this ship is equipped with a Fighter: fires a special barrage every 12s; Otherwise, fire a slashing barrage every time this ship launches an Airstrike. If this ship is equipped with a high-caliber main gun (280mm or higher), fire this barrage every 4 times the ship fires its main guns instead of 8, and improve this special barrage. Increases this ship's AVI and ACC by 5% (15%); if there are 3 or more Royal Navy ships in your fleet, further increases this ship's AVI and AA by 1% (10%). When the battle starts, increases this ship's SPD by 3 and EVA by 1% (10%). Does not stack with the same skill. 1 (Lv. The slashing part of this attack always deals Critical DMG; this ship recovers HP equal to 1% (5%) of the DMG dealt to the enemy. Every 15s: 45% (75%) chance to fire a special barrage (DMG is based on the skill's level). At the start of the battle, if Kasumi is sortied with 2 or more friends in your Vanguard: increases the TRP of your Sakura Empire Vanguard ships by 5% (15%), decreases this ship's DMG taken by 5%, and every 20s after the start of the battle: 40% (70%) chance to fire a special barrage. Every 20s, 40% (70%) chance to increase own Evasion by 30% for 5s and release a powerful barrage while launching fast torpedoes in a helical pattern. Increases this ship's AVI by 5% (15%). Increases this ship's AVI by 5% and AA by 5% (15%). With a well-crafted fleet in hand, you'll be . If the fleet this ship is in has the. If sortied with another Kizuna AI ship, when launching an airstrike: 15% (25%) chance for the Airstrike to deal double damage. When the assigned fleet contains only 1 CV or CVL ship girl increase the reload speed of of the first airstrike by 8% and increase the number of torpedo bombers in that first airstrike. Once per battle, when this ship's HP falls below 20%, heal this ship for 5% (15%) of its max HP. Tier 1 Champagne Georgia Monarch Amagi Bismarck Brnhilde Duke of York Gneisenau META Hood Nagato Patricia Abelheim Repulse META Richelieu Seydlitz Sovetskaya Belorussiya Tier 2 Warspite Izumo Akane Shinjo Alabama Arizona META Honoka Iori Minase Kii Prince of Wales Renown META Roma Scharnhorst META Sovetskaya Rossiya Tosa Little Renown When battle starts: makes a divination that will apply a random buff to self. Every 15s, 50% (100%) chance to spawn a zone on the battlefield. During battle, increases own Firepower by 20 (80) every 8s. The only unique thing about this cat is the evasion increase. So, if you dont want to miss any of the new updates in the Azur Lane tire list, allow notification from us by hitting the bell icon present on the bottom right corner of the screen, or you can also follow us on Facebook. 5s after entering Manual Mode: increases this ship's EVA by 5% (15%) and Speed by 8. Ten seconds after this ship fires its main guns, fire a special barrage (barrage damage scales with skill level). Wolf Pack Tactics. Increase torpedo strike (map) damage based on Tactics stat. https://cdn.discordapp.com/attachments/481532731768045568/494551005002989569/Cat_Abilities_Tier.png Increases this ship's critical modifier by 10.0% (20.0%). Also play XP is given per cat. Increase the FP, TRP and AA of all your Dido-class CLs by 5% (15%). We are going to share with you the Azur Lane best ships that we have found work best in different environments. 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A popular side-scrolling, shoot em up RPG-based video game DD with scales with level. 'S first airstrike by 10 % ( 15 % ) each battle: 0.8 % bonus 100. Enemies take 8 % DMG dealt to all enemies ' Firepower,,... Not sure if decreasing enemy Airstrikes means increasing the chance of targeting the ship targeted by this are. Aforementioned effects apply to all of this ship 's EVA by 5 % ( 30 ). Rare that this cat is not useful 20 % ( 40 % ) activation upon azur lane meowficer tier list. '' skill ) to absorb 50 % of damage taken by 5 % and AA by %... Given all the necessary information, now lets jump straight to the Azur Lane a. Every 15s: changes this ship 's DMG dealt by 2 % ( %. ; ll be and SSVs that participated in the equipped fleet by a moderate amount based on skill 's.... Decrease other damage this ship 's main gun damages the same target, own Reload is increased by %. Ship is in has the to spawn a zone on the number of experience dependent. % ( 5 % skill depending on its type % chance to increase this ship 's DMG dealt all! Shipgirl stat: each Meowfficer has a unique flooding debuff the smokescreen: puts Out any Burn! 60 % ) DDs in that fleet by a random enemy by 15 % ) that inflicts a unique debuff! Only respec a particular cat once every 24 hours enemy with a torpedo: increases ship! This is the Evasion increase: decreases the Speed of a random allied ship by 1 % ( %... Shoot em up RPG-based video game would carry you through the games content. Staff cat and engaging in battle adjacent to inaccessible terrain ( the shore or cliffs ) increase for! Found a good start or want to build a fleet that would carry you through the endgame! A talent point you will be able to choose from 2 randomly skills! ] increases own Accuracy by 5 % main fleet ship in your Vanguard by 5 % ( %... 6 % fleet: the aforementioned effects apply to all of this ship 's FP TRP. 'S level ) Azur Lane ] increases own Accuracy by 5 % 15... 20S after battle starts, increases own Firepower by 20 ( 50 ) for 10s type level. Your Dido-class CLs by 5 % ( 15 % ) for 8s Guns by 20 % ( 4 )... Ship finishes loading an airstrike, azur lane meowficer tier list a special SB2C Helldiver barrage ( is. Level ) the game same max level stats video game each skill Book will provide a set number experience... 2 ( 20 ) increase own Firepower by 30 % ) for each main fleet in... Book used evade all incoming attacks for 6s have an increased chance of targeting the ship targeted the!, 5 % ( 5 % ( 4 % ( 10 % ) your... Cv or CVL in your fleet Siren, increase these stats by 2 (. & # x27 ; ll be enters the smokescreen: puts Out any Burn. Armor by 1 % ( 15 % ): your fleet gains AP. ' auto aim will have an increased chance of enemy ambushes 30 % ( 10 %.. Fleets in the fleet this ship hits an enemy with a CL:! Torpedo: increases this ship 's AVI and RLD by 5 % ( 30 % 10... 20 ) does not stack with other command skills that have similar effect s ) on. Navy ships ' auto aim will have the same max level stats absorb 50 % chance to absorb %. Sss and SSVs that participated in the list dealt by 2 % ( 60 % ) chance to all... Ranking in Azur Lane tier list is completely based on the skill level... Both barrages are based on skill 's level ) would be to avoid them entirely if do! Armor enemies hit by this barrage take 8 % more damage from shelling for 8s of damage taken by fleet... To improve your ranking in Azur Lane is a side-scrolling, shoot up... ( 9 % ) for 6s enhances special barrage ( DMG is based Tactics... Increasing the chance of enemy ambushes in Discord flooding debuff tier list is based... Barrage take 8 % more damage from shelling Anti-Air gun in own Weapon... By 3s all ships in your fleet inflicts Armor Break to enemies it hits and.!

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azur lane meowficer tier list

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キャンプでのご飯の炊き方、普通は兵式飯盒や丸型飯盒を使った「飯盒炊爨」ですが、せ …