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Please retrieve your production PID from your local account manager. Prerequisites: Create a waterfall, Configure the AppLovin Ad Source, and Install AppLovin Adapter and SDK.

legalzoom This guide will instruct you step-by-step on how to set AppLovinlive as an Ad Network on the ironSourceMediation platform. Verify your integration with the Reporting API; this column will check your integration through the Reporting API and return three possible responses: Verified, Failed and No Response. mediation gavel Yes Remove this code before your app goes live with our ad units! When set to YES, this line of code will enable debug logs to help you troubleshoot issues with all of your mediation ad networks. To find the SDKKey, go to the Account tab and select Keys from the left side menu. .

To find the Report Key, go to the Account tab and select Keys from the left side menu. Remove this code before your app goes live with our ad units, LevelPlay Listeners with Ad Info Integration, Troubleshooting: I dont see ads in my app, Integrating your network as a custom adapter, How to register your network as a custom adapter, Supported ad sources and ad units for Ad Quality, Create an account with AppLovin. Use the SDK Key to initialize the AppLovin adapter for your app. Sign in to your AppLovin account: https://dash.applovin.com/login. Select AppLovinfrom the Setup list of Ad Networks and click on the Define icon.

Done! See this page for test PIDs and creative formats. Follow the custom network documentation (Step. Supported for SDK versions 6.5.2 and up. 1) on the AppLovin dashboard using the below values. To configure AppLovin as a third-party Ad Source in Unity Mediation, complete the following steps. In the SDK Key field, enter the AppLovin SDK Key. Enter the name for your zone, and then select a platform and ad type. fill every fields you need for your integration, Create the TeadsMediationSettings, then add the settings to the local extra parameters, Did you find it helpful? In the Sort by eCPM Target or Auto - eCPM (Backfill) section, select Add Line Item. You are now all set to deliver AppLovinAds within your application! RelativeLayout, ConstraintLayout ), Take your layout id and pass it to the builder constructor MaxNativeAdViewBinder.Builder, To integrate the AppLovinSDK with Cocoapods, enter the following line in yourpodfileand youre good to go! To create a Zone in your AppLovin account, complete the following steps. By adding the above information correctly, you will be able to take full advantage of AppLovins ad inventory and reporting data onironSources Mediation platform. Set an eCPM target that reflects the estimated price expected from the Ad Source. There are 2pieces of data from the AppLovin account which need to be inserted into yourironSource Network Setup Module in order for AppLovin to work correctly in connection with ironSource: Once you obtain this information, you mustconfigure the AppLovin parameters in yourironSourceAccount. Manage the debug logs for your integrated mediation ad networks with this boolean. ironSources mediation platform lets publishers communicate AppLovin age-restriction settings directly to the AppLovin network. Verify your ad network integration with our. To leverageadditional ad networks through ironSource Mediation, integrate the adapters and follow our integration guides. ironSourcesupports bothCocoapodsandManualdownload mechanisms. Note: A Zone in AppLovin is the equivalent of a waterfall in Unity. You can do so, Once your account has been verified you can login at their partner login. In order to display a Teads native ad using AppLovin mediation, In the Adapter Configuration section, find the AppLovin Adapter and select Install. Create your new layout for an ad item with your favorite ViewGroup container (eg. Ensure you comply with privacy legal requirements (GDPR/CCPA). Before you begin, create an AppLovin account: https://dash.applovin.com/signup. Before installing the Teads AppLovin adapter, you will need to integrate AppLovin SDK into your application. To connect the Unity Mediation platform with the AppLovin ad network, you need to retrieve unique identifiers from your AppLovin account. Follow the custom network documentation (Step. Import the Teads inApp SDK in your project. To retrieve these identifiers, complete the following steps. Enable the Reporting Access Authorization checkbox. Use the following syntax, to set AppLovinsetIsAgeRestrictedUserwith the parameter True: Use the following syntax, to set AppLovinsetIsAgeRestrictedUsewith the parameter False: To learn more about age-restrictions settings Under AppLovin network visit here. Use the Report Key to import performance data from your AppLovin account for reporting and optimization purposes in the Unity Dashboard. "https://teads.jfrog.io/artifactory/SDKAndroid-maven-prod", 'com.google.android.gms:play-services-ads:20.2.0', 'tv.teads.sdk.android:applovinadapter:5.x.x', "http://schemas.android.com/apk/res/android", // you will need to wait this to finish before loading an ad, // NativeAd is stored to allow destroying it as above before replacing it, Import the Teads inApp SDK in your project, inRead - Google Ad Manager and AdMob mediation, Native Ad - Google Ad Manager and AdMob mediation. Double check your integration and the information you entered above; thenclick . If your game is made with Unity, install the AppLovin Adapter to your project: Select Edit > Project Settings > Services > Mediation or Services > Mediation > Configure. This feature is enabled using ironSource SDK 6.17.0+, AppLovin iOS Adapter 4.3.15+. you need to create a new Teads custom network and a new adunit using Teads custom network. 2) on the AppLovin dashboard using the below values. In the left navigation menu, select AppDiscovery > Zones. Complete the fields with the credentials from your AppLovin account: In the Report Key field, enter the AppLovin Report Key. Publishers can use Unity Mediation to load and display ads from AppLovin through waterfall mediation. Test different test PIDs for multiple ad format and size testing, Enable Validation mode to ensure key features are working. Flat CPM is the equivalent of Unitys sort by eCPM target waterfall grouping, Optimized by AppLovin is the equivalent of Unitys Auto eCPM (backfill) grouping. On the Unity Monetization Dashboard, select Mediation > Ad Sources. Find AppLovin in the list of Ad Sources, and then select Activate. When set to YES, this line of code will enable debug logs to help you troubleshoot issues with all of your mediation ad networks. Configure AppLovins Parameters into ironSource Account. To create an AppLovin line item, complete the following steps: On the Unity Monetization Dashboard, select the Waterfalls page, and then select the waterfall that you want to add a line item to. Help us improve this article with your feedback. Once the AppLovin Adapter has been added to your build, you need to enable the Rewarded Video functionality in the AppLovin Admin. Sorry we couldn't be helpful. The ironSource SDK provides a tool to ensure youve successfully integrated our SDK as well as any additional network adapters. No, Modified on: Tue, 22 Mar, 2022 at 10:16 AM.

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Please retrieve your production

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