Ziggs scatters proximity mines t
Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Upon reactivation or at the end of the duration, Kayn wrenches free from their body in the cursor's direction, dealing physical damage to the target. Tentacles deal physical damage to enemies hit, and will heal Illaoi if they damage a champion. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again. Press J to jump to the feed. Pyke: Ripper's Bay: Add a "Ripper's Bay" with a item to your deck. Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state. Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it. Every third consecutive attack deals additional magic damage. Vayne tumbles, maneuvering to carefully place her next shot. While Burrowed, Rek'Sai may cast Un-burrow to knock up and damage nearby enemies. Once the first stack is applied, ally basic attacks also stack Concussive Blows. Kayle makes an ally invulnerable and calls upon former Aspects of Justice to purify the area around her target with a holy rain of swords. Mercury Hammer Passive: Jayce's Hammer attacks grant mana. Quickly find the card you're looking for by using our filters, including the new Forces From Beyond cards and champions. Ornn charges forward, dealing physical damage to enemies he passes through. Mercury Hammer: Jayce transforms his weapon into the Mercury Cannon, gaining attack range and new abilities. While in Bear Stance, Udyr's basic attacks stun the target for 1 second. Whilst Sylas has a stack of Petricite Burst, he gains bonus attack speed. Striking an enemy champion with an ability grants Veigar a stack of Phenomenal Evil. Common(200) || Rare(300) || Epic(400), Jack, the Winner(Lulu??) Blasts the target enemy champion with primal magic to deal magic damage, increasing based on the target's missing Health. When fully charged her next Attack will slow and deal bonus damage. Dealing spell damage to a champion creates a ring of energy around them. Jayce's next attack removes armor and magic resist for a few seconds. Active: Sona restores health to herself and a nearby allied champion, prioritizing the most wounded. Passively, Shen restores Energy when dealing damage with Shadow Dash or Twilight Assault. If they collide with terrain, they are impaled, dealing bonus damage and stunning them for 1.5 seconds. Sejuani freezes and stuns an enemy champion that has maximum Frost stacks. Ziggs throws a bouncing bomb that deals magic damage. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target. Willump creates a snowball that grows in size and speed as he rolls it. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells. Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their attack damage. While overcharged, Burst fire becomes a faster triple shot that chains lightning between enemies. Udyr sends out pulsing waves of fire, dealing damage to nearby enemies. While inside the shroud, Akali becomes invisible and unable to be selected by enemy spells and attacks. Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy armor and magic resist. It pierces through minions and monsters, but stops on the first champion hit. Flies to an allied champion granting them a shield. Vi charges a shield over time. In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Rammus taunts an enemy champion or monster into a reckless assault against him. A fissure is left along the line that slows enemies. Evelynn curses her target, causing her next attack or spell after a delay to charm her target and reduce their magic resist. Love tap deals 50% damage to minions. Zilean receives as much Experience as he gives. Poppy can pick it up to gain a temporary shield. Jinx fires a super rocket across the map that gains damage as it travels. On hit, grants a stack of Gathering Storm for a few seconds. She heals for a portion of the damage dealt to champions by this effect. Senna can attack these souls to free them, absorbing the Mist that held them in death. Nautilus throws his anchor forward. Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Yorick summons a destructible wall at target location that will block enemy movement. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux. Rek'Sai bursts out of the ground, dealing physical damage and knocking up the closest enemy for a second, and briefly knocking aside other surrounding enemies. If it doesn't hit anything, it will continue rolling until it hits a wall or target. If he hits terrain, he'll drag himself to the terrain, refunding half the cooldown and mana cost. The dash stops upon colliding with terrain, creating a shockwave that knocks up nearby enemies for 1 second. Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Ornn slams his hammer into the ground, sending a fissure in the target direction that stops early if an enemy champion is hit, dealing physical damage and slowing enemies hit for 2 seconds. Enemies hit are slowed by 80%. Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. In addition, his attack speed is increased. Heimerdinger fires long-range rockets that converge on his cursor. Lee Sin cripples nearby enemies damaged by Tempest, reducing their movement speed for 4 seconds. Neeko throws a seed dealing magic damage. Samira builds a combo by hitting attacks or abilities unique from the previous hit. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her attack speed and transforming her basic attack into a powerful flurry attack for the duration. Aphelios spouts a wave of flame, dealing physical damage. Successive mine detonations on the same target deal reduced damage.
Causes the target to become drowsy, then fall asleep. Anivia condenses the moisture in the air into an impassable wall of ice to block all movement. Throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. The fourth attack deals more damage. Additionally, Kai'Sa's item purchases upgrade her basic spells to have more powerful properties. Leona calls down a beam of solar energy, dealing damage to enemies in an area. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly. This effect is doubled for allies hit by Tidal Wave. Kled throws a bear trap that damages and hooks an enemy champion. Soraka blesses a friendly unit, restoring its health. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time. Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies. Yone deals magic damage with every second attack. When the zone expires, all enemies still inside are rooted. Olaf's attack Speed is increased, he reduces incoming damage, and he gains a shield. Sett's basic attacks alternate between left and right punch. Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit. Increases the damage dealt by Tentacles. Zilean places a protective time rune on an allied champion, teleporting the champion back in time if they take lethal damage. Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage depending on the target's missing health.
Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit depending on their current health and slowing them. Every few seconds, Galio's next basic attack deals bonus magic damage in an area. When sprung, the trap reveals and immobilizes the enemy champion for a few seconds, granting Caitlyn an empowered Headshot. Fizz can move through units and takes a flat amount of reduced damage from all sources. After using an ability, Xayah's next basic attacks will hit all targets along their path and leave a Feather. Ashe builds up Focus by attacking. Please verify that you are not a bot to cast your vote. Aatrox smashes the ground, dealing damage to the first enemy hit. Garen gains a burst of movement speed, breaking free of all slows affecting him. Passive: Mordekaiser gains additional magic penetration. Draven hurls two massive axes to deal physical damage to each unit struck. Rhaast heals for a percentage of the damage that he deals with spells against enemy champions. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit. Leona raises her shield to gain damage reduction, armor, and magic resist. The movement speed bonus decreases rapidly over its duration. Ryze's spells have additional effects against the debuffed enemy. Vel'Koz fires a plasma bolt that slows and damages the first enemy struck. This cooldown is reduced whenever Ziggs uses an ability. Enemies struck by the blast have their movement speed slowed. Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Basic attacking these enemies within a short window will stun them. This bonus stacks up to three times. In fact, I have as well. Quinn and Valor team up to fly around at great speed. Nilah gains increased experience from last-hitting minions along with the ability to enhance and share nearby healing and shielding from her allies. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. While active, Champion kills or assists extend Highlander's duration. While active, Rengar gains bonus movement speed and vision of the nearest enemy champion. Elise returns to Human Form and all remaining Spiderlings become dormant. The moonlight blast deals additional physical damage, and the subsequent attacks explode, each dealing a percentage of their damage to surrounding targets. Varus fires a hail of arrows that deal physical damage and desecrate the ground. Malzahar loses Void Shift 0.25 second after taking damage from a non-minion source or blocking a crowd control effect. Gragas guzzles down brew from his cask for 1 second.
Nautilus creates three exploding waves around himself. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time. Vayne ruthlessly hunts evil-doers. After channeling for a few seconds, Karthus deals damage to all enemy champions. Permanently reduces the physical damage Amumu would take. Instead, Thresh collects the souls of dead enemies by approaching them or by placing Dark Passage's lantern nearby. Morgana releases a sphere of dark magic. Shyvana unleashes a fireball that deals damage to all enemies it encounters and leaves cinders on the target, marking them for 5 seconds. Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Viktor can augment his basic abilities when he gets kills on enemies. Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion. Casting an ability grants a stack of Petricite Burst for 4 seconds, up to 3 stacks. Malzahar infects his target's mind with cruel visions of their demise, dealing damage over time. Sett pulls in all enemies on opposite sides of him, dealing damage and stunning them. while channeling. Wraiths gain increased movement speed, are unselectable, and hide their identities as long as no enemy champions are nearby. Cassiopeia gains movement speed per level, but she cannot purchase Boots. For a moderate time afterwards, Yasuo's critical strikes gain significant bonus armor penetration.
This bonus is doubled if the target killed is a large minion or large monster. Every third basic spell will cast twice from Seraphine. Basic attacks that would hit Shen or an allied champion in the zone are blocked. The ally's basic attacks and spells deal bonus magic damage and slow the target. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Creates a moving wall that blocks all enemy projectiles for 4 seconds. 4 seconds after dying, Kogmaw explodes, dealing true damage to surrounding enemies. This Fury can empower his abilities with bonus effects. Affected enemies take increased damage for the duration. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful. Thrusts forward, damaging all enemies in a line. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. Passive: Attacking a Vulnerable target will increase Quinns Attack Speed and Movement Speed for a few seconds. Nasus ages an enemy champion, decelerating their movement and attack speed over time. If the target was recently hit by Flash Frost or damaged by a fully formed Glacial Storm, the damage they take is doubled. She is also granted the ability to use Wind Slash once for the duration. Upon killing a unit, Twisted Fate rolls his dice, gaining bonus gold. The Cursed Horde: Yorick can summon Mist Walkers to swarm and attack nearby enemies. Active: Sona begins a new Melody and grants herself movement speed for a few seconds, extended if she doesn't take damage. Zeri fires an electric pulse that slows and damages the first enemy hit. Lux throws her wand to a target location and back, bending the light around herself and any friendly champion it touches, protecting them from enemy damage. Casting an empowered ability increases Rengar's movement speed for a short duration. Hecarim gains increasing movement speed and can move through units for a short duration. If Steel Tempest is cast while dashing, it will strike as a circle. Ornn can spend gold to forge non-consumable items anywhere. Whenever Lucian uses an ability, his next attack becomes a double-shot. Active: Thresh sweeps his chain in a line, dealing magic damage and pushing all enemies in the direction of the swing. Enemies lose their Deconstruction stacks by avoiding Vel'Koz's attacks for a short while. Trundle immediately steals a percentage of his target's health, armor and magic resistance. Orianna commands her ball to emit a shockwave after a short delay, flinging affected enemies in the vicinity into the air a set distance (350 units) towards, and possibly over, her ball. Gwen hurls a needle that slows enemies hit, deals magic damage, and applies A Thousand Cuts to champions hit. Maokai's basic attack also heals him on a moderate cooldown. Jinx swaps weapons between Fishbones the rocket launcher and Pow-Pow the minigun. Fires 4 waves that deal magic damage. Lillia causes all enemies with Dream Dust on them to become Drowsy before falling asleep. Lightslinger attacks reduce Relentless Pursuit's cooldown. Firing this orb through Acceleration Gate increases the range, speed and increases the damage by a percentage. Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. Taric infuses his next two basic attacks whenever he casts an ability.
It can hit up to four targets and gains damage each time it kills. The preparation is hidden if Neeko is disguised. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect. Affecting other champions reduces the cooldown of this effect. This axe will ricochet off the target high up into the air. Ivern conjures a vine, dealing damage and rooting enemy targets hit. Passive: Tahm Kench stores a percent of the damage he takes and heals based on it while out of combat. Kha'Zix fires exploding spikes that deal physical damage to enemies hit. She lashes chains of dark pain onto nearby enemy champions, gaining movement speed towards them. Yorick throws a globule of Black Mist that damages, slows and marks enemies. I know for sure there's at least one ionia one that buffs your max hp. Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. Moving through brush increases Nidalee's movement speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within a range of 1400. Deals magic damage in a cone and knocks enemies away based on how close they are to Syndra. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage. Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their armor and movement speed. Nunu & Willump sap heat from the area around them for up to 3 seconds, gaining a shield and slowing all nearby enemies. Renekton transforms into the Tyrant form, gaining bonus health and dealing damage to enemies around him. Shen's spirit blade creates a defensive zone for 1.75 seconds. While in Phoenix Stance, Udyr's first and every third basic attack after that send out a cone of flame in front of him that deals magic damage. Malzahar suppresses a target champion for 2.5 seconds and creates a zone of negative energy around them that deals damage to all enemies inside for the duration. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles. Grounded enemies cannot use movement abilities. Ryze traps a target in a cage of runes, damaging them and slowing their movement. Zeri's Attacks are treated as Abilities and Burst Fire is treated as an Attack. Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance. If they are an enemy, he strikes them with his weapon. Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. If the target is ablaze, Conflagration's spread is doubled.
Pix fires magical bolts of energy whenever the champion he's following attacks another enemy unit. Cassiopeia lets loose an attack that deals increased damage to Poisoned targets and heals her for a percentage of the damage dealt. Not sure how a card should be played? Twitch becomes Camouflaged for a short duration and gains movement speed. He swings faster with these two attacks, which deal bonus magic damage and reduce his base spells' cooldowns. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. Join the leading Runeterra deckbuilding site to share your ideas andpassion with fellow players!
After finishing, he becomes drunkenly empowered, dealing magic damage to all nearby enemies on his next basic attack and reducing damage received. Passive: Kassadin's basic attacks deal bonus magic damage. Aphelios gains bonus movement speed and fires both weapons at the nearest enemy for the next a few seconds. Gnar throws a boomerang that damages and slows enemies it hits before returning to him. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target. Explore and Discuss abilities for every champion in League of Legends (LoL). If Draven catches it, he automatically readies another Spinning Axe. Champions outside of the Death Realm cannot enter or interact with the champions that are within. Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy. Part of this damage is applied again when Shyvana basic attacks an enemy with Burnout active. The shield triggers when he takes damage from a champion or monster. Common(200) || Rare(300) || Epic(400) Keeper of mask(ionia) - Choose a power for gold. Kai'Sa shoots a swarm of missiles that seek out nearby targets. Kassadin takes reduced magic damage and ignores unit collision. Rek'Sai's next 3 basic attacks deal bonus physical damage to nearby enemies. Shoots target, plundering gold for each enemy unit killed. This action extends her attack range for a short duration. In addition, surrounding enemy units take damage and are slowed. Rek'Sai marks champions she damages and can dash to a marked target, dealing damage based off their missing health. Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air. Orianna commands her ball to emit a magnetic pulse, dealing damage to units around it. If cast on an enemy, commands Pix to jump to an enemy and damage them. Our card list is powered by the Legends of Runeterra API - so you can always count on our list being up to date. Sentries activate when an enemy approaches and fire at them, dealing physical damage per shot over four seconds. , Thanks. Talon's abilities will also wound all monsters for 120% damage. Jhin places an invisible lotus trap that blooms when walked over. Gwen's attacks deal bonus magic damage depending on the targets health. Miss Fortune fires a bullet at an enemy, damaging them and a target behind them. After casting a spell, Diana gains attack speed for her next 3 attacks. Wukong's extends his staff and spins it around repeatedly, gaining movement speed. When fully charged he heals himself all nearby allied champions. Maokai slams the ground, the force of which knocks nearby enemies back and sends an arcane shockwave forward, damaging and slowing his enemies.
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キャンプでのご飯の炊き方、普通は兵式飯盒や丸型飯盒を使った「飯盒炊爨」ですが、せ …