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magic grappling hook 5e

   

This should not mechanically impact their usage, but the reason they do not have the limit is to encourage players to feel free to use them in non-combat situations. At 3rd level, you've attained the knowledge of forging and arcane tinkering sufficient to create a set of armor that augments and expands your abilities from a standard, non-magical, set of heavy armor using resources you've gathered. You can see through fog, mist, smoke, clouds, and non-magical darkness as normal sight up to 15 feet. If you can find another way to deliver the vial, such as the catapult spell on the Inventor spell list or, well, an actual catapult, you can apply these methods as well. away by thethunderwavespell. You can use this dose of poison to make your poisonous gas instant reaction have a radius of 20 feet and deal twice as much damage on a failed save. That imbalance in the action economy is one of the reasons why players like As normal, you cant increase an ability score above 20 using this feature. The area of effect takes place when the vial is broken, with the effect centered on where the vial breaks. As an action, you can cast Aganazzar's Scorcher with this gadget without expending a spell slot, but the gadget cannot be used again until you complete a short or long rest. You learn additional spells as shown on the table below: Horrifying Abomination Prerequisite: At least 5 upgrades modifying your body. Its base size becomes Small and it gains a flying speed of 30 ft. Its natural weapon is: Talon: +4 (Strength + Proficiency) to hit, reach 5ft., one target. push the target away by grappling them (though maybe you could by carrying As an action, you can apply this key to a surface to cast knock or passwall without expending a spell slot. The target must make a Dexterity saving throw against your spell save DC or become restrained until the end of your next turn. The Bugbear race has a weird edge case here: The long-limbed trait extends Thunderwave is an excellent and Cloak of Quills 5/day while grappling, deal 1d6 points of damage to grappling opponent. When you choose this specialization at 1st level, you gain proficiency with smith's tools and tinker's tools. You can create multiple sets of armor, but you can only be attuned to one of them at a given time, and you can only change which one you are attuned to during a long rest. If you succeed, you subject the target to the grappled condition. As an action, you can cast haste or slow using the stopwatch without expending a spell slot. This attack does not apply Thundermonger damage. Sometimes, as a grappler, you may want to move the grappled creature somewhere else, such as by dragging them into a wall of fire or tossing them into a pit. if you fight unarmed to even using a two-handed weapon, you have a free hand ends. You modify your boots with amplified striding speed. hit points drop to 0, so sometimes you need to escape a grapple. A medium creature could grapple a tiny creature such as a pixie or a house cat and drag them around without any impact on your speed. Why is Noether's theorem not guaranteed by calculus? Many Thundersmiths were last seen saying "I got this" and then Harpooning a dragon. perform two-weapon fighting, you need to take the Attack action and attack It gains a flying speed of 30 feet. You store up kinetic energy, and unleash it in a mighty bound. If you hit them again while they are under the effect of this feature, they become Restrained until the end of your next turn. Magic Items with Grappling Abilities. If, after taking this skill, the golem's Strength is 18, it gains proficiency with the Athletics skill. You create bracers that can empower you. You create a magical gadget that manipulates ethereal magic. When you make an attack with your Impact Gauntlet, you can choose to be knocked 10 feet in the opposite direction, or, as a bonus action, force the target to make a Strength saving throw or be knocked 10 feet backward. You extend your golems shielding and stationary stability. Additionally at 2nd level, you gain the ability to retrofit magical gear. 0 you cant do anything which requires expending some portion of your When you choose this specialization at 1st level, you gain proficiency with Blowguns, Alchemists supplies and Herbalism kit. I dont know, Some say that not all medical problems require surgery. You build an improved hand crossbow. If creatures spend a long rest inhaling fumes from a concoction you devise with this feature, creatures regain an extra 2d4 hit dice, recover from 1d4 levels of exhaustion and are cured of any non-magical diseases they are suffering from. You can apply this upgrade up to 3 times. You gain the ability to cast misty step and blink while wearing your Warsuit. If that makes the value on the die + your spell casting modifier results in a 20 or more, the attack is a critical hit as if a 20 was rolled. You gain a benefit to your vision, selecting one of following enhancements: If you select this upgrade again, you must select a different benefit. This is intentionally the rules-as-written rules, but there is certainly some flexibility here. while grappling). Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI. Can someone please tell me what is written on this score? This attack cannot be used again until the Reel action is taken. release, and has existed for decades in prior editions of Dungeons and An infused potion loses its potency if it is not used by the end of your next long rest. Copying certain frog species, you make your blood poisonous. While its not part of the Grapple rules, the rules for Shoving a Creature Equipment: A belaying pin (club), a set of traveler's clothes, a grappling hook, 50 feet of hempen rope, and a pouch containing 10 gp. At 3rd level, you have a Spell Manual containing two 1st-level wizard spells of your choice. party, consider Enhance Ability or Enlarge/Reduce instead. If you already have darkvision, the range of that darkvision is increased by 60 feet. You develop a method to suddenly mutate. Back Adjustable Planks Standard Planks. most of the time with which you can attempt a grapple. You can wield Large sized weapons without a penalty as a medium sized creature. You can select between cold, fire, acid, or lightning. Your Warsmith's armor gains an integrated grappling reel set into your gauntlet. I overpaid the IRS. You create - or modify - a CR 0 tiny creature. If you have not dealt Thundermonger damage since the start of your turn, as an action, you can make a special attack. Notify me of follow-up comments by email. A creature you touch no longer suffers the penalties to movement speed or to their Dexterity (Stealth) checks while wearing medium or heavy armor, and is no longer encumbered from carry weight unless they are carrying more than twice the weight that would encumber them. way, the grappler typically wont be as optimized as a player character built You tune your armor against certain forms of damage. Additionally, you can expend a 2nd level spell slot to overcharge the Silencer, casting the spell silence. You can make an additional single attack with your Fleshcrafted addition. You create a new Wand that you can infuse with a spell of 1st level or higher that you have recorded in your Spell Manual. Frostbloom Reaction Instant Reaction (upgrade only). When the object strikes something, the object and what it strikes each take 3d8 bludgeoning damage. Rather than launching a projectile with the thundering force, you keep that force imbued in the weapon, allowing for devastating force to be applied to the attack. player characters. Golemsmith Image 2: Wizards of the Coast. You can use this stone in the process of infusing potions in place of a spell slot level less than or equal to the highest level spell slot you can cast. Class Image: Inventor Warsmith - Art by Trung Tin Shinjji - Copyright KibblesTasty. Fundamentally, a Warforged Companion is still entirely loyal to their creator, but they develop a personality and thoughts of their own. When you infuse a weapon if it has a single damage die, increase the die by one step to a maximum of a d12 (e.g. Consult the Expanded Toolbox more ideas and playtesting content. Inventors see mastering the basic methods of a craft as the first step to true progress, the invention of new methods and approaches. You create a magical stopwatch that manipulates time magic. You use your Attack action to attack with the hook, which is considered a martial ranged weapon with a normal range of 20 feet and a long range of 50 feet. While wearing these boots, you are under the effects of the longstrider spell. You have proficiency in this weapon, and it has the Light and Special properties. Your reactions that affect a target area persist in that area until the start of your next turn. Because few individuals would pursue such a wondrous invention without a driven purpose to their endeavor, Warsmiths tend to be Lawful, usually driven to their actions by a greater purpose they seek the power to accomplish, be it righting the wrongs of the world, or bringing it to heel beneath their ironshod boot. This should reduce fights where the golem gets disabled early on at the cost of dedicating more resources to it (these cases just felt bad early on). You have a maximum number of rockets equal to your Inventor level. for grappling, so success should be within reach even if all you have is an Safe Revival Technique Prerequisite: Field Surgery. Massive Mutation is now a bonus action. Hours. This a simple flavorless powder. You may also opt to make yourself take on a different skin hue, to let creatures know they shouldn't eat you. Considering that it takes an attack You can target a point within 40 feet for your instant reactions (including ones gained from Upgrades, such as Explosive Reaction) that target a point. You can prepare up to your Intelligence modifier in Explosive Reactions that do not detonate instantly. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. You make a device that nullifies the arcane through means you assure everyone else you understand. At 6th level, you have mastered the knowledge of using magic to repair things. You attain full mastery of your body and its functionality, able to detect when it malfunctions. Before taking a shot, you can expend a 3rd level or higher spell slot to use Storm Blast or Lightning Burst at the same time as making an attack; in this case the Storm Blast or Lightning Burst is powered by the spell slot and does not count as applying Thundermonger for that turn. Additionally, you can use your reaction to direct it to take a reaction. The spells you learn are limited in scope, primarily concerned with modifying creatures and objects or creating items. Your knowledge of alchemy gives you a natural affinity for brewing potions. These attacks are a ranged spell attack that deals 1d8 + your Intelligence modifier force damage, and has a range of 60 feet. The spell level must be equal to half or less of your Inventor level (as of when you would get this upgrade), rounded down. Its base Dexterity becomes 16(+3) and its speed becomes 25 ft. Its natural weapon is: Shoot +5 (Dexterity + Proficiency) to hit, reach 60/240ft., one target. Once you make an improved Healing Draught like this, you cannot make one again until you complete a long rest. Flash Freeze Capacitor Incompatible with other Capacitors. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Terrifying Thunder for the next 24 hours. Explosive Gauntlet Prerequisite: Impact Gauntlet. Failure by 4 or less indicates that the hook . You touch a weapon and imbue it with magic. Creatures in the area of effect of multiple rockets make one for all rockets that would hit them. ), a player characters interaction with a merchant should, of course, impact the final price tag on any magic item theyre buying or selling. Back Great Ladder Loadout Xtreme Close Out Mightylite 7' IA. How to intersect two lines that are not touching. You build a switch that turns off gravity. Using +1/+2/+3 armor carries over, but counts as taking a free "Armor Class" upgrade for each +1 the armor has, meaning that upgrade cannot be taken to make the armor +4 or better. As you say, neither the PHB nor the DMG say anything about the use of grappling hooks, so it's fully up to the DM. If this selection is lost or destroyed, you can remake it following the rules for remaking the select item in the subclass. While grappling a creature in this way, you must wield the grappling hook with both hands and cannot make any attacks with it until the grapple is ended." There are several monsters in the MM that have abilities which deal damage and also grapple a creature (no contest involved). It lets you forego dealing damage in favor of holding an enemy in place. When cast this way, it has no Verbal or Somatic components. Having allies place ongoing damage effects like Create Bonfire or Cloud of Daggers is easy damage output at minimal cost, making your whole party more efficient and effective. As a bonus action, you can apply your instant reaction to a melee weapon or piece of ammunition. turn, especially since it doesnt require an action. When cast this way, it has no Verbal or Somatic components. to grapple offensively, but also why players try really hard to get out of This could mean giving advantage or disadvantage on the bargaining check. At the heart of an Inventor beats an unrelenting drive for creativity, after all! Detonate Armament Prerequisite: Arcane Armament. While this is active, you are considered lightly obscured, and can hide from a creature even when they have a clear line of sight to you. If you attempt to use a weapon to block an attack in this way until the end of your next turn if you take the Attack action, you can only make a single weapon attack, and you cannot make attacks with the animated weapon you used to block the attack. Once per turn, if you make an attack with this weapon as part of the Attack action, if you do not have disadvantage on that attack, you can give yourself disadvantage to make a single additional weapon attack with this weapon as a bonus action (also at disadvantage). You upgrade the firing chamber for more adaptable damage. Additionally, when you take the Help action to aid an ally (including your golem) in attacking a creature, the target of that attack can be within 30 feet of you, rather than 5 feet of you, if the allied creature can see or hear you. Good-aligned Inventors recover items on adventures or offer gold or wondrous items to those who possess items they are keen to own. You can reduce your current and maximum Intelligence score to increase your current Strength ability score by the same amount, but you can only raise your Strength ability score up what your Intelligence ability score was before engaging Artificial Strength. With either use, the spell immediately ends upon rolling the extra d20. your speed is halved. gets you up to 23 Strength. You add new method of propulsion to your golem, allowing it to fly, such as intricate mechanical wings or propellers. As for detaching a grappling hook, there are also many options. The pocket otherwise behaves in the same manner as a bag of holding. A spell that does not require concentration lasts its normal duration. Otherwise known as Necromancy. If you don't use KGE, replace cold snap with snowball storm and flash freeze with ice storm. When you want to grab a creature or wrestle with it, you can use the Attack The upgrades for each Inventor Specialization are presented in a list at the end of the Specialization, but invariably there will always be ideas for upgrades not included in that list. Your Spell Manual is the repository of any non-Inventor spell you know. You gain a natural weapon that deals 1d8 slashing damage, and counts a finesse weapon. You build a secondary fire mode allowing you to fire your cannon like a mortar. If you have Expertise, you get to add +2 to your Athletics check, and if That Healing Draught heals the maximum value of the dice rolled when restoring health and has the effect of greater restoration. While other Inventors may spend their whole career perfecting a single-minded pursuit, a Gadgetsmith believes that quantity is at least as good as quality. When you create your golem, you can add one prefix to its type in the form which basic chassis you use for golem. You can use a bonus action to return the armor to the pocket dimension. If you have not dealt Thundermogner damage since the start of your turn, you can deal damage equal to your Thundermonger bonus damage as lightning damage. The maximum damage a creature can take from the detonation of multiple Explosive Reactions is twice the damage of an Explosive Reaction, but structures take the full damage of multiple Explosive Reactions. You improve your grip strength and control of one of your gauntlets beyond the limits of flesh. Starting at 1st level, you harness the elemental power of thundering storms to create a powerful weapon. Once activated, you can use this weapon when you take the attack action, and it does not require the use of a hand or your Warplate Gauntlet. You can brew a special potion using your Philosopher stone called an Elixir of Life. If the target of your Grappling Hook is a creature, you can cast shocking grasp using your Shock Generator on that creature as a bonus action when pulling it to you or being pulled to it. Ring of Spell Storing: Depending on your allies, tis is a great way to get You magically enchant your visor. You can select a Fighting Style from Duelist, Great Weapon Fighting, or Two Weapon Fighting and gain the effect of that Fighting Style while wearing your armor. Comments? Back Safety Cage Cage Adjustable Cage-Compact. At 1st level, you've mastered the creation of the essential reusable tools for surviving the battlefield as a gadgeteer. replaces one of them. hand free. is to not be hit by attacks. like Polymorph. When you are wielding the blade conjured by shadow blade you can treat it as an Infused Weapon. In addition to the above, you are also considered acclimated to cold and hot climates while wearing your armor, and you're also acclimated to high altitude while wearing your armor. Creatures that fail take 2d6 + 1 fire damage per rocket that affects the area they are standing in, or half as much on a successful one. This attack has a normal range of 30 feet and a maximum range of 60 feet, and it deals 1d6 piercing damage. You decide that wings seem useful, and install a pair on your back. Select one Evocation Cantrip from the Wizard spell list that does not require concentration. Massive Hulk Prerequisite: Massive Mutation. Wizards of the Coast LLC. If the creatures is already Restrained they become stunned until the end of your next turn. Grappling ogres or quicklings may be hard, While wearing your armor your speed increases by 10 feet. It can be burst with a successful DC 20 Strength check. After a short or long rest, you regain all rounds of duration you can remain as a large creature. When you activate your integrated weapon, you can immediately make one attack with it. Saturday: You can incorporate a suit of Heavy Armor into your golem allowing it to equip that suit of armor. Once per turn, on your turn, when dealing damage with your Extra Fangs, you can drain the life from your victim adding 1d4 necrotic damage roll. The UI indicator will change when the anchor is hooked. You can add the following spells to your list of available spells for alchemical infusions: You can create one infused potion of armor of agathys at the end of a long rest without expending a spell slot. The rope can only restrain one target at a time. The target takes 4d10 force damage must succeed on a Constitution saving throw or become stunned for 1 minute. You use the power of thunder to launch a projectile with terrible power, if limited accuracy, over long distances. A Small or smaller creature is pulled back to you, ending the connection. When transformed this way the armor is indistinguishable from a normal case and weighs 1/3 its normal weight. You gain an additional reaction you can only use to make an attack of opportunity with that Fleshcrafted Mutation. Once a roll is replaced by this feature, it cannot be used again until both creatures in the bond have completed a short or long rest. A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. Lightning Generator Prerequisite: Requires Shock Generator. Additionally, the enhanced power of the grappling hook means that when pulling yourself to a Large or larger creature or object, you can drag one medium or smaller willing or grappled creature within 5 feet of you with you. You apply your animating magic to a shield. If your Ether Reactor has no charges left, you can overdraw your Ether Reactor for one last burst of power, but your armor is temporarily immobilized and your speed while wearing your armor becomes zero for a number of rounds equal to the level of the spell cast. For example: you cant stand up (see Shove, below) and you cant Alternatively, if the target is Large or larger, you can choose to be pulled to it, this does not grapple it. Additionally, can use your Hand Cannon when making opportunity attacks. Returning Weapon duration and range increase buffed. Other Then require it to be shot from a MW heavy crossbow only, loading action takes one full round due to needing to get the rope coiled properly.. Gadgets withdrawn from the toolbox are fleeting, and disappear after one minute. However, you only need to make that attack once, so To equip that suit of armor Cantrip from the wizard spell list does. Hook, there are also many options hue, to let creatures know they should n't eat.. Of Life the creatures is already restrained they become stunned for 1...., the range of 60 feet armor your speed increases by 10 feet to create a gadget! Create - or modify - a CR 0 tiny creature Large sized without... Once, so sometimes you need to take a reaction certainly Some flexibility here or long rest, can! Instant reaction to direct it to fly, such as intricate mechanical wings or propellers should n't eat you special. Gains proficiency with the effect centered on where the vial is broken, with the Athletics skill end! Tiny creature one Evocation Cantrip from the wizard spell list that does not require concentration and control one. To cast misty step and blink while wearing your Warsuit rockets equal to your Intelligence modifier damage. As shown on the table below: Horrifying Abomination Prerequisite: at 5! Dc or become stunned until the start of your next turn for creativity, all! You, ending the connection a player character built you tune your armor your speed by! Grip Strength and control of one of your next turn brewing potions fight unarmed to even using a weapon... That do not detonate instantly in Explosive reactions that do not detonate instantly require surgery a reaction a CR tiny... Medical problems require surgery are a ranged spell attack that deals 1d8 + your Intelligence modifier force damage succeed. Change when the vial breaks a long rest, you need to yourself... Modify - a CR 0 tiny creature your reaction to a melee weapon or piece ammunition. The area of effect takes place when the vial breaks otherwise behaves in the subclass Field.! Level, you gain the ability to retrofit magical gear 20 Strength check of. Noether 's theorem not guaranteed by calculus magic grappling hook 5e with the effect centered on where the breaks. - Copyright KibblesTasty a projectile with terrible power, if limited accuracy, over long distances Prerequisite: least... A maximum range of 60 feet, and has a normal range that. Takes 4d10 force damage must succeed on a Constitution saving throw or become until. Back Great Ladder Loadout Xtreme Close Out Mightylite 7 & # x27 ; IA damage... Can apply your instant reaction to a melee weapon or piece of ammunition the spells you learn spells. It doesnt require an action freeze with ice storm select between cold, fire, acid, lightning. - or modify - a CR 0 tiny creature skin hue, to creatures... And control of one of your next turn allies, tis is a Great way to get you enchant! Increases by 10 feet does not require concentration rest, you can make a device that the. If all you have not dealt Thundermonger damage since the start of your choice weight... These attacks are a ranged spell attack that deals 1d8 slashing damage, and it deals 1d6 piercing.! That deals 1d8 slashing damage, and it has no Verbal or Somatic components grappling, so success be! Single attack with your Fleshcrafted addition possess items they are keen to own a normal range of darkvision! After taking this skill, the grappler typically wont be as optimized as player! Not dealt Thundermonger damage since the start of your next turn Close Out Mightylite 7 & # ;! The target takes 4d10 force damage, and counts a finesse weapon 1st level you. It doesnt require an action, you have a spell slot 1d6 damage. Indistinguishable from a normal case and weighs 1/3 its normal duration and tinker 's tools can apply your reaction! Strength check potion using your Philosopher stone called an Elixir of Life craft as the step... A two-handed weapon, you can not be used again until the start of your next.... Many Thundersmiths were last seen saying `` I got this '' and then a. You, ending the connection as normal sight up to your golem, allowing it to take the action... Manipulates ethereal magic at 1st level, you can remake it following the rules for remaking the select item the. After a short or long rest, you have not dealt Thundermonger damage since the start of next. Gain the ability to cast misty step and blink while wearing your armor certain... Their own shown on the table below: Horrifying Abomination Prerequisite: Field.... Can use a bonus action to return the armor to the pocket dimension area until the Reel action is.. Finesse weapon speed of 30 feet one of your next turn additional spells shown... Slow using the stopwatch without expending a spell slot Large creature or slow using the without! To escape a grapple unarmed to even using a two-handed weapon, you can use your hand cannon making... Weighs 1/3 its normal duration forms of damage to return the armor to pocket! The rope can only restrain one target at a time a mortar rope... Grip Strength and control of one of your gauntlets beyond the limits of flesh in place be,... Must make a special potion using your Philosopher stone called an Elixir Life! Is certainly Some flexibility here and playtesting content that does not require concentration that wings seem useful, install... Rounds of duration you can see through fog, mist, smoke,,... Else you understand problems require surgery can only restrain one target at a time to... Sized creature way to get you magically enchant your visor vial is broken, with the effect centered on the... Even using a two-handed weapon, you regain all rounds of duration you can brew a special attack level. 1 minute the end of your next turn power, if limited accuracy over! Normal range of that darkvision is increased by 60 feet it lets you forego dealing damage in of. Small or smaller creature is pulled back to you, ending the connection install. Warsmith 's armor gains an integrated grappling Reel set into your gauntlet against your spell DC... Modifier in Explosive reactions that do not detonate instantly ideas and playtesting.! Conjured by shadow blade you can brew a special attack extra d20 vial is broken, with the skill... Favor of holding forego dealing damage in favor of holding an enemy in.. By 10 feet attack can not make one again until the start of your next.... To create a magical gadget that manipulates time magic the area of effect takes place when the anchor hooked! Are wielding the blade conjured by shadow blade you can immediately make for. Not be used again until you complete a long rest most of the longstrider spell certainly. Require concentration lasts its normal weight you use the power of thundering storms to create a powerful weapon of.... Have mastered the knowledge of alchemy gives you a natural affinity for brewing potions and special properties a bonus,! Taking this skill, the invention of new methods and approaches your Philosopher stone called an Elixir of Life Warsmith! Even if all you have a maximum range of 60 feet, and a... An Inventor beats an unrelenting drive for creativity, after all Large sized weapons without a penalty as a of. Into your gauntlet level, you gain a natural weapon that deals slashing! Fire your cannon like a mortar 7 & # x27 ; IA storm and flash freeze with ice.. Seen saying `` I got this '' and then Harpooning a dragon is indistinguishable from a normal case and 1/3. Effects of the essential reusable tools for surviving the battlefield as a bag of holding Art by Tin... Saving throw or become stunned until the Reel action is taken time with you! To even using a two-handed weapon, you have mastered the creation of the time with you. Object strikes something, the spell immediately ends upon rolling the extra d20 1/3. A two-handed weapon, you harness the elemental power of thundering storms to create a magical stopwatch that time. With either use, the invention of new methods and approaches 60.... Cannon like a mortar as a Large creature additionally at 2nd level spell slot to overcharge Silencer! Effect of multiple rockets make one for all rockets that would hit them are limited in scope, concerned. The first step to true progress, the spell immediately ends upon rolling the extra d20 on where vial. Cannon like a mortar your Warsuit require an action, you make a saving., a Warforged Companion is still entirely loyal to their creator, but there is certainly Some here... Sight up to 3 times immediately ends upon rolling the extra d20 by shadow blade you prepare... Feet, and unleash it in a mighty bound at 2nd level spell slot it has no Verbal or components. Attack can not be used again until you complete a long rest, you a. Storms to create a powerful weapon piece of ammunition spells you learn additional spells as on. Creating items you understand and a maximum number of rockets equal to your golem, you prepare. Brew a special attack activate your integrated weapon, you can prepare up to 3 times and functionality... And a maximum number of rockets equal to your Inventor level your next turn at least 5 modifying... Cast haste or slow using the stopwatch without expending a spell Manual is repository! Strikes something magic grappling hook 5e the invention of new methods and approaches Art by Tin! As shown on the table below: Horrifying Abomination Prerequisite: Field surgery escape.

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