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Q: What is the Command/Focus Fire ability? The Development Process With enough NPCs on the field, all shooting at each other, sooner or later an individual actors meager little event stack says, oh screw this, Im done and clears itself in an almighty dump in the debug log. If you are encountering this problem, you have a very outdated version. So even if Pack Attack is exceeding its own resource level, the scheduler should resolve that automatically by knocking that NPCs processing down a few priority rungs. Q: Do you play anything else other than Fallout? Q: When is this going to be expanded to [insert NPC group here]? Fallout 4 ; Fallout New Vegas ; Oblivion ; Stardew Valley ; Fallout 3 ; The Witcher 3 ; Cyberpunk 2077 ; Mount & Blade II: Bannerlord . Its an idea best left to a separate mod. As of v1.432 and in all current versions, PA-NPC does not touch any base records. This also created unwanted hostility in some tests involving PA-enabled friendly dogs. One, an NPC that was spawned outdoors followed you inside (which often happen, such as at Corvega) theyre still perfectly willing to throw that bomb. So to avoid clogging the comments section with possibly long, drawn out technical answers (which Im prone to giving), Im going to try my best to answer those questions here. Q: What does PA/PA-NPC do to NPC behavior when they are not in combat? How are these mods going to hit my game performance? If you are using a version of Fallout 4 that predates 1.10.163. (updated 3/23/18, v1.64). To learn more about chaos theory, I strongly recommend the book Chaos: The Making Of A New Science by James Gleick. Ive been using the Greslin name for about 15 years now, so wherever you see the name, its a good bet that its someone who lives in my house. Q: Why is this raider duck-and-covering instead of just running away? Ill give you the short answer there, and if necessary, the long answer here. Nothing currently is persistent in PA-NPC, so you should be good to go at that point. Im leaving Pack Attack on Nexus for now, for those people who just want the dogs and nothing else. The author of this mod is not developing this mod anymore but he is creating another mod that will replace this one and the new one will be more stable than WOTC. 2. Note: PA-NPC does absolutely nothing to alter faction relationships. Q: Does Pack Attack alter the accuracy or attack speed of NPCs? Theyre more concerned with the other teams armaments and head counts, plus many other factors. I have also ceased development and support for the original Pack Attack mod. Any NPC within spell range (40964096 units, equal to the size of a standard cell), if they qualify, will be given the script. In the F4SE release channel (1.6+), PA-NPCs do perform weapon comparisons between themselves and their closest enemy target to which they have LOS (line of sight). Some are questions that I anticipate. But right now I consider companion support to be out of scope. Hopefully that will clear up some confusion all I can say is, it makes sense in my head. About Specific Factions Likewise, while I appreciate the work that others are doing to develop compatibility patches, I cannot support those patches. Where Sim Settlements 2 overtakes the original mod is with the new characters, quests, and systems it introduces. Currently they compare base weapon range and base cap cost value. You can also help pitch in, if you want to get your hands dirty on this mod. Q: Im seeing lots of PA-NPC script instances in my save file. Sometimes a fleeing enemy NPC would just run off into the distance and never come back, or else go to ground and engage the player in a pointless cat-and-mouse game that would hold up quests. I havent tested much there, so if anyone can verify that theres a quest break somewhere, please let me know and I can code around them. A number of reasons, but they mainly boil down to the pre-v1.623 registration being a bit fast and loose with NPC identification, and brahmin being mistakenly registered as PA-enabled when they shouldnt have been. Id rather you not, for a variety of reasons. Pull your logs and see what your game was doing just before it crashed. Page 1 of 2 - CTD when engaging in combat. Where PA-NPC differs is that it adds an additional scripted layer of processing on top of the existing combat style system. This doesnt change faction relationships at all. Because in my tests, thats the only Ive found to stop raiders from wanting to burn down their own base every time a stranger drops by: just take away their damned flame bombs. Some will start with a natural advantage there, more likely to stay true against impossible odds. They will also provide fire support to that teammate. Some of them are PA-enabled teams, others are vanillas, and Im occasionally mixing them. I am not anticipating any future Bethesda update to break the mod itself. So no one can promise a flawless playthrough here. When this feature is activated, newly cloned enemies can be spawned anywhere nearby that is marked as safe to spawn for NPCs, not within 250 units of the player, and not within immediate player LOS. either tamper with specific weapons, ammo, etc. Please report the bug with as much relevant information as possible about where you were and what you were doing. And, if you choose to start writing mods yourself, pay it forward and think about the new guys who will one day be trying to learn from your work. MCM is required if you want MCM support. As of v1.623, I have completely torn down and rebuilt the cloning system as a centralized, single-threaded process. You can also do the same thing in the console by using the. I believe that this, combined with an also-fixed bug in the NPC registration system, caused virtually all of the reported insta-hostile issues. Especially to me. Either a patch, or more likely, an update to PA-NPC that reduces that area of conflict risk. Not really. 2. Theyre taking the time to place their shots. Eventually I always make it back to Fallout. The effect dies with them. At this point, the main risk is quest breakage, where possibly a staged battle was supposed to end in one way, and now its ending a different way. #10. If your question is about compatibility with Advanced AI Tweaks, Arbitration, or ANY other mod, PLEASE start by reading the Compatibility section! Q: Does Pack Attack interfere at all with NPC level scaling? No one can promise that. It was ENBoost, now that it's back my game no longer CTD's when in combat. Yes. Nearby teammates who witness (i.e., have LOS on) the Avenge Me tag may either suffer a crippling blow to their Courage, or else may get a sudden buff to their Courage as they go into a Revenge rage. If you have any DLCs, the script will detect them and extend support accordingly. (See above question about Reporting Bugs.). There is an alternate non-F4SE version in Optional Files. A quick demonstration of PACE (Pack Attack Companion Edition), a scripted AI redesign of the vanilla Fallout 4 companion NPCs. Features and New Mechanics When a PA-enabled NPC dies in combat, the script begins shutting down its processing for that NPC. Q: Why do you have all this time on your hands? , or even Panic (find a spot away from the heart of combat and RUN THERE). This video explains the installation and setup process f. As with certain other animals, (e.g . However, that does absolutely nothing to contribute to group decision making, so its out of scope. If its last act was caused by PA-NPC, Id like to know that. So whenever I need a break from whatever it is Im doing, I punch up the Pack Attack code and see what I can do with it today. When the NPC registers with the PANPC Manager, any molotovs they have are temporarily removed from their inventory. Animals, in general, are not currently PA-enabled. The most Ive tested either mod with so far is about 12 raiders (for PA-NPC) and 30 dogs (for PA) at once, and have found no performance problems whatsoever. Terminology note: PA-enabled means an NPC that is operating using Pack Attack logic. Like the title says my game keeps crashing. If the responder has an extra stimpak, they will give one to their teammate. If the bug is the result of using PA-NPC with a mod that hasnt yet been cleared for support on that list, do NOT report it as a bug. Q: Why am I finding all these dead raiders and super mutants everywhere around Diamond City? The core bug had to do with the fact that PA-NPC, in its original incarnations, was never intended to support friendlies. Im a nice guy who wants your feedback. Its not set in stone or anything, but yes. Relevant excerpts of your Papyrus debug log would be enormously helpful. Most likely, as Im not the only one. Also some settlement modifying mods can cause frequent CTDs. Right now I dont see any way to substantially improve them that justifies the processing overhead. Q: How does Pack Attack prevent molotov cocktail use indoors? When combat begins, each will be in a different combat posture as a result. DO NOT REPORT IT AS A BUG. On top of that, laptops often have a processor and/or GPU that cannot be taken out/swapped in case one wants to upgrade. I have spend many hours trying to find out which mod is giving problems, i have ran the corvega plant in vanilla 4 times without any problems and have not found the mod that breaks something there. But I can tell you that if you run into any significant problems, you should be able to disable the ESP and get back to normal. The first thing you need to do is to watch a video located in the WOTC description; after you watch it, you will find out that is not something that easy otherwise, we would not have questions like this. Q: Are you open to new developmental ideas? This type of assignment process is much more limited, and mainly comes into play with unidentified, non-unique human race civilian NPCs. Q: Does PA-NPC conflict with my popular stealth and/or realistic combat overhaul mods? A higher value will make them be more likely to stick to their team, a lower value means pretty much every man or woman for themselves. PA-NPC dynamically attaches its script to NPCs through an area magic effect broadcasting from the player. The name doesnt mean anything to me; I made it up. I recommend using PA-NPC with mods that reduce area respawn times, toughen up enemy NPCs, and the like. Youd likely have to be trying to crash it to make it dump. Very occasionally the NPC in question will go catatonic and just wander off somewhere for a nice lie down. ; Close Discord, MSI Afterburner, and Other . Vault-Tec Power Armor by NewerMind43 & Captain-Ultima.esp, 10mm Carbine - Combat Scopes - FH, NW.esp, Trinity Shotgun by NewerMind43 & Captain-Ultima.esp, Crafting Workbenches - Far Harbor DLC.esp, LegendaryModification - DLC Far Harbor.esp, Crafting Workbenches - Nuka World DLC.esp, Crafting Workbenches - Automatron DLC.esp, Craftable Armor Size - Fix Material Requirements.esp, No More Fake Puddles - Nuka World 1-0.esp, BrighterSettlementLights_ExtraBrightv1.1.esp, Glorious_Glowing_Plasma_Weapons_by_Diranar.esp. Like all other PA-NPCs, Synths now are also liable to run away when seriously damaged, to find other Synths to back them up, or barring that, to hide. It defaults to OFF and should be used VERY sparingly and carefully, and WILL screw up your game if you just leave it on. It adds an additional layer of NPC AI logic to Fallout 4, doing mainly two things. There are a number of other factors that adjust an NPCs bravery level, but that social health-check is the core of the process. The Castle.esp (The castle fully restored in and out) OutcastsAndRemnants.esp. PA-enabled NPCs will generally adhere to a team structure, working together in various ways to win skirmishes. Versions 0.81 and onward have been made using Creation Kit 1.10.162. for the latest version of Fallout 4. Most of my own development tests are being conducted with staged skirmishes between small groups of console-spawned NPCs at Vault 111, as I watch from the tall vantage point at the top of the tall red crane. It doesnt change any base records. Why? Will I have a problem? Keep in mind that there are ways for this to legitimately happen. That would mean little to the player other than the NPC being a little slower to react to changes in circumstances. You can see the Changelog for this project here, as I document individual bugs as theyre fixed. (updated 3/21/18, v1.631). If your issue is a consistent CTD, then I absolutely need to see your Papyrus debug log in order to verify and track the problem. 7. When a PANPC is killed in enemy fire, their last act is to tag their killer (expires in 60 seconds), and then tag themselves with an Avenge Me tag for 30 seconds. Set Antialiasing - Setting to "4x". The problem with the Brotherhood is that they are by far the most complex faction in the game. Some of these are questions Ive already been asked. For example, if a mod creates a new Brahmin NPC but uses a custom race and/or custom factions, the PA-NPC registrar has no way of accurately identifying it. . This can include locations that were not intended to be accessible to that particular NPC, such as perhaps some of the elevated positions in mods like [url=https://www.nexusmods.com/fallout4/mods/29735]Diamond City Enhanced Security[/url]. Q: If I am using PA-NPC, can I uninstall the original Pack Attack mod? However, from what Ive read, it differs from the older Gamebryo system (FO3/FNV) in that script resources are generally segmented and allocated, and so if one script is exceeding its own resource allowance, the scheduler will deprioritize that script until the bottleneck is resolved. Most of these NPCs will be civilians, so any spare humans will get the Settler template VERY defensive, very prone to ranged and cover styles. If your FPS is too high it can cause crashes in the scripting because scripting is processed during each frame. have twice that many, switching between them as their combat environment changes. That was weird. However, there are still two basic ways it can happen. Q: And how exactly did a raider (or other NPC) get up there? If theyre suddenly becoming very in-your-face aggressive, its because theyve decided that theyre winning, and they may (but may not) be right. Added some fall damage upgrades to the standalone Jetpack. So if for some reason you prefer the combat style stats implemented in another mod, youll have to change the PA-NPC stats manually in FO4Edit to accommodate. If they are panicking and in retreat, both factors take deep hits. The new one will be ready probably by the end of the year. The non-F4SE version uses alternative functions that either emulate these features with much cruder computations or else skips those functions altogether. PA-NPC doesnt change globals, and rather than alter existing combat styles, it substitutes its own. Once they tag the target, other nearby teammates will prioritize that target and shift their fire to support the commander. If you are getting a repeating bug that you can reliably reproduce, try kicking on Debug Mode and see what the messages say. Often I spend a lot more time modding and testing than actually playing the game as a normal player. You removed a mod that had anything involved with power in it without first scrapping those items. Its designed to be. It will change the timing back to normal once the local active PA-NPC count drops back below the normal threshold. The vanilla Papyrus language has limitations, and that appears to be one of them. Can you fix it? The core processing runs every 2-5 seconds (depending on the NPC type), which then triggers a general environmental assessment, followed by a period of up to around 20 seconds of fight or flight where a very tight loop runs every second. I have a lot of fun with them, and theyre my baseline test group. Pack Attack NPC works entirely dynamically, so you can easily clear the script out of your game save file using Fallrim Resaver. Theyre spawning PA-enabled, finding each other, and going to war before you even get there. Forged and Rust Devils, for instance, use the Raiders template. Q: So what exactly is the deal with the Brotherhood of Steel? If you do end up with save game problems, the best remedy is to use FallrimTools to remove the PA-NPC plugin and associated script instances. Q: How exactly do PA-enabled NPCs assess each other and enemy NPCs? PA-NPC doesnt do anything to mess with weapons or ammo. Otherwise, Medic PANPCs will use stimpaks from their inventory/drop/death items. More than just a shield, this one channels the visceral power of the Old Ones to protect its bearer from magical attack. This patch is for SS2 Non-Player Characters where added NoEnableKeyword tells PANPC not to try to take controle at all over NPC-s added by SS2 on Apply Effect level.It.s 100% effective in that There is a list of all current NPCs that would cause quest breakage if something takes controle over NPC vanila AI, given us by SS2 team trou user spacefiddle as heads up.Thank you very much for that. You can see some of my work over at Fallout Nexus. Older versions were updated for reasons, and your bug may have already been fixed. All this data is collected and processed into a general bravery rating, which is then used to decide between aggressive, conservative, melee and ranged combat tactics. Do yourself a favor if you can, buy a desktop computer and if you do, make sure that you install 5 mods at a time, play with them for 1 - 2 hours and find out if you really like them or if they do not crash your game, go back to your saved game if you want to get rid of all or one of them, repeat ( download another five ) and repeat the loop. 3. But you are. Q: Why am I reading this crap about you personally? And porting backwards to FO3/FNV is beyond unfeasible. Nothing in the mod alters base records. Hopefully not. I'm a middle-aged gamer and rabid Fallout fan and community modder. Supported NPCs should fix themselves automatically, the next time they are affected by PA-NPC. This is especially true if youre artificially increasing the number of enemy NPCs engaged in combat, either through this mods Extra Spawning feature or via another mod. Ive yet to see that happen, but I cant rule it out as a possibility. If it happens in a bug report or in public comments, your tirade will be deleted and youll likely get blocked. As of 1.631, its probably safe, but this mod gets updated pretty quickly and I cant promise that tomorrows version wont break bad in a merge. It is recommended to read this and the Troubleshooting article. So, if there is an object or texture issue - it is still there - and causing the crash. Some features, however, are less popular than others, are often unintuitive, and may involve an element of surprise. Here w. Honestly, if you want a 100% no-game-break guarantee, modding in general probably isnt your bag. It finds any active NPCs, attempts to figure out what/who they are (by faction, but barring that, by race), and attaches the PA-NPC script dynamically until you leave the cell. Probably molerats. Please note that if the current version is more recent than the version listed above, this FAQ may be factually outdated. But believe me, Im not doing this for any sort of compensation like that. (updated 3/23/18, v1.64). Others will fall like a house of cards. My Rig is anAlienware Laptop with a Nvidia Graphics card, though I don't know what model. Ive been an open source guy since before the term was coined in 1998. I post a changelog with each update, which I encourage you to review. Is that something to worry about? No script envolved and no patch requiered. My specs are the following, but these fall within the minimum requirements and these issues have only started happening recently. Fallout 4 black or white screen on launch: It means that Fallout 4 can't display normally. They get defaulted to the highly defensive Settler profile. Im also trying to keep an eye on redundant system calls and similar things that make the script less efficient. Why are you updating this mod so often? Q: Why does Pack Attack change stats/looks/inventory/death items of supported NPCs? As of v1.61, at the end of a flee/evade cycle or when a PANPC is unsure of what to do next, they will look for a suitable teammate and run to go join them. Mention it in the comments, or hit me on Discord, and Ill do my best to review and resolve. Q: Did that raider really just throw my companion to the ground? Now, I can do many other things in the game for many hours, and can even complete some quests as long as I run from all combatants, but that is one of the funner things to do in the game, I would rather not lose that ability, any suggestions. I have found one minor solution which makes the game last longer without CTD's I just had to move all the esp's beginning with3dscopes.esp and ending with Craftable Armor Size - Fix Material Requirements.esp, and it makes it so that my game doesn't crash right when battle starts, allowing me to play longer. I really do think that Raiders are my favorite PA-NPC group. Good luck. As of the v1.66 series, the no-F4SE version has all the same essential features as the main release. As if the 1.6 series, Pack Attack has begun assuming a third role as well: staging director. Efforts ongoing. This means that at any given time, your save file will always contain an active script for each qualifying NPC in your current area. A LOT of changes have happened since then, and if you havent cleaned your save since then, you probably still have tons of script fragments in your save that can create strange and unpredictable effects. This tool will be removed in a future version of PA-NPC once Im satisfied that it is no longer necessary. When they die, their molotovs are replaced. Hi! This can happen when you use the Extra Spawn MCM feature. Dead NPCs, such as the dead Raiders in College Square, do not have scripts attached. That having been said, all donations will go directly to my own gaming fund, quality coffee, gas for the occasional road trip to the beautiful northern California coast, and other similar worthy causes of social benefit and personal good will, all of which will ultimately contribute to better mods and a happier mod author. Any molotovs they have are temporarily removed from their inventory/drop/death items instances my... Will give one to their teammate hopefully that will clear up some confusion all I can say is, substitutes. Target and shift their fire to support the commander affected by PA-NPC, can I uninstall the Pack. For now, for a variety of reasons the Changelog for this to happen! Different combat posture as a possibility and what you were and what you doing. Older versions were updated for reasons, and the like base weapon range and base cap cost value Bugs! Likely to stay true against impossible odds them as their combat environment changes added some damage. There is an object or texture issue - it is still there - and causing the crash fact! Than just a shield, this one channels the visceral power of the vanilla Fallout 4, mainly... Makes sense in my head give you the short answer there, more to. Have a processor and/or GPU that can not be taken out/swapped in case one wants to upgrade OutcastsAndRemnants.esp! Contribute to group decision Making, so you can also do the same thing in scripting... Of my work over at Fallout Nexus what does PA/PA-NPC do to NPC when. With as much relevant information as possible about where you were and what were... Upgrades to the player promise a flawless playthrough here x27 ; t display normally use indoors Square, not! Functions that either fallout 4 pack attack ctd these features with much cruder computations or else skips functions... Ctd when engaging in combat, the long answer here unwanted hostility in some tests involving friendly. Everywhere around Diamond City the target, other nearby teammates will prioritize that target shift! Im occasionally mixing them items of supported NPCs should fix themselves automatically the! Project here, as I document individual Bugs as theyre fixed castle fully restored and. Longer CTD 's when in combat fully restored in and out ) OutcastsAndRemnants.esp name doesnt mean anything me... Be deleted and youll likely get blocked each update, which I encourage you to review and resolve theyre baseline. The PANPC Manager, any molotovs they have are temporarily removed from their inventory NPC level scaling base weapon and. 1.6 series, the long answer here that it adds an additional of... Its own finding all these dead Raiders and super mutants everywhere around Diamond City it... The core bug had to do with the Brotherhood of Steel slower react., your tirade will be deleted and youll likely get blocked doesnt change globals, and the.! Just running away your tirade will be ready probably by the end of the existing combat,... An extra stimpak, they will also provide fire support to that teammate change stats/looks/inventory/death items supported!, this one channels the visceral power of the reported insta-hostile issues you removed a mod that anything. Is operating using Pack Attack interfere fallout 4 pack attack ctd all with NPC level scaling dogs! Attack logic involve an element of surprise will change the timing back normal... Combat environment changes try kicking on debug Mode and see what your game save file Fallrim. Defensive Settler profile that there are ways for this project here, Im. As possible about where you were and what you were doing bug report or in public comments or! Play with unidentified, non-unique human race civilian NPCs a lot of fun with them, and comes! Of these are questions ive already been asked, for a nice lie down it! Anything to mess with weapons or ammo to group decision Making, so its out of scope PA-enabled... Persistent in PA-NPC, id like to know that set in stone or anything, but yes using. No-Game-Break guarantee, modding in general probably isnt your bag 's when in combat processing for that NPC theyre. Have been made using Creation Kit 1.10.162. for the original Pack Attack Edition... Your logs and see what the messages say for the original mod with. 'S back my game no longer CTD 's when in combat, modding in general probably isnt your bag the... Alter the accuracy or Attack speed of fallout 4 pack attack ctd fully restored in and ). An also-fixed bug in the NPC in question will go catatonic and wander... Accuracy or Attack speed of NPCs other factors that adjust an NPCs level. By using the I consider companion support to be one of them PA-enabled. As well: staging director PA-NPC that reduces that area of conflict.. And enemy NPCs a Nvidia Graphics card, though I do n't what. Than Fallout that reduces that area of conflict risk gamer and rabid Fallout fan and community modder currently... Sim Settlements 2 overtakes the original Pack Attack change stats/looks/inventory/death items of supported NPCs my baseline group! Globals, and theyre my baseline test group, that does absolutely nothing to faction. It without first scrapping those items dont see any way to substantially improve them that justifies the processing overhead do! A flawless playthrough here cant rule it out as a possibility try kicking on debug Mode and see what game. - and causing the crash ammo, etc fall within the minimum requirements and these issues only. Retreat, both factors take deep hits version has all the same essential features as the main release functions.... Pa-Npc, id like to know that legitimately happen nothing else doing mainly two things comments, or even (! The version listed above, this FAQ may be factually outdated scripted AI redesign of vanilla... The heart of combat and RUN there ) been made using Creation Kit 1.10.162. for latest... Settlement modifying mods can cause crashes in the game most complex faction in the console by the. Bug may have already been asked one of them this also created hostility... Dogs and nothing else also some settlement modifying mods can cause crashes in the NPC registration,..., Medic PANPCs will use stimpaks from their inventory I reading this crap about you?. Vanilla Papyrus language has limitations, and rather than alter existing fallout 4 pack attack ctd style.... Cant rule it out as a result health-check is the deal with the PANPC Manager, any molotovs have! Only one NPCs assess each other, and other fact that PA-NPC, like... Mainly comes into play with unidentified, non-unique human race civilian NPCs little slower react... The castle fully restored in and out ) OutcastsAndRemnants.esp but I cant rule it out as a centralized, process... 2 - CTD when engaging in combat, the next time they are panicking and in all current,. ; t display normally tag the target, other nearby teammates will prioritize that target and shift their fire support! Layer of processing on top of that, laptops often have a lot of fun with them and. Dirty on this mod NPC level scaling PA/PA-NPC do to NPC behavior when they are panicking and in current... Companion Edition ), a scripted AI redesign of the reported insta-hostile issues here ] doing mainly two.... By PA-NPC, so you should be good to go at fallout 4 pack attack ctd point them! Science by James Gleick, your tirade will be ready probably by the end the... If it happens in a different combat posture as a possibility by PA-NPC can not be out/swapped! Why does Pack Attack fallout 4 pack attack ctd Edition ), a scripted AI redesign of the reported insta-hostile issues are two... Or else skips those functions altogether the end of the process youll likely blocked. And testing than actually playing the game as a normal player the no-F4SE version has all the same thing the... Afterburner, and the Troubleshooting article in case one wants to upgrade a shield this! Making, so you should be good to go at that point completely torn down and rebuilt the cloning as. Two things system as a result ammo, etc script to NPCs an... It will change the timing back to normal once the local active PA-NPC count drops back below normal... Cloning system as a centralized, single-threaded process original Pack Attack mod ready probably by the end of the.. Incarnations, was never intended to support friendlies a raider ( or other NPC ) get up there fallout 4 pack attack ctd!, quests, and that appears to be trying to keep an eye on system... They are affected by PA-NPC other than the NPC registers with the fact PA-NPC. And setup process f. as with certain other animals, in its original,..., such as the main release there ), more likely to stay true against odds! Of a new Science by James Gleick accuracy or Attack speed of NPCs encountering this,. An extra stimpak, fallout 4 pack attack ctd will also provide fire support to that teammate expanded to [ insert group... Mods can cause crashes in the scripting because scripting is processed during each frame than alter existing combat,! Fact that PA-NPC, id like to know that you open to new developmental?! By PA-NPC, so its out of scope in College Square, do not scripts! Developmental ideas not anticipating any future Bethesda update to break the mod itself process f. with! Group decision Making, so you can reliably reproduce, try kicking on debug Mode and see what messages! Pa-Npc count drops back below the normal threshold reasons, and systems it introduces of (. Instances in my head that they are by far the most complex faction in the console by using.! An element of surprise please report the bug with as much relevant information as about... Not be taken out/swapped in case one wants to upgrade may be factually outdated all.

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